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UPDATE: Breaking news continues to unfold in a crisis format.
UPGRADE 12/6/23: More details of Citizen Sleeper 2’s plot and gameplay, like as the game’s primary crisis mode, have surfaced.
Designer Gareth Damian Martin noted in an interview with RPS that the designer team’s “huge effect” on their knowledge of crises was the global epidemic and the invasion of Ukraine.
“It always fascinates me how these things feel nearer to some people and not near to others,” they said. “How can it be that people who are going through the same thing can have such different understandings of what a crisis is and how it manifests?”These things seem really plentiful to me, especially the equilibrium between the idea of a global or large catastrophe, followed by a crisis in the neighbourhood, and finally, localised moments of crisis. We use the same word for all of them, and I find the ways in which they interact to be quite fascinating.
Damian Martin hinted elsewhere that the new Sleeper’s deteriorating health would be caused by a more chaotic and unpredictable system, with a “unexpected turn of events” to contend with. Quite as you have a body which continues in crisis, which is breaking down, “the overall style of the video game has to do with precarity and about crisis,” they said.
It’s not like Mass Effect, even if the Sleeper will eventually amass a crew for their spacecraft: “It isn’t being Commander Shepard and running your great, cool organisation ship.”
While we probably won’t see any new gameplay until next year, we will be releasing a free newsletter series to bridge the gap between the two games in the meanwhile. “It will be a regular monthly text-based narrative series that will have stories from various parts of the system as the business war begins to develop,” said Damian Martin, “which will bring deep space into the brand-new state of the follow up world.”
INITIAL STORY 11/6/23:
The highly anticipated sequel to Jump Over The Age’s critically acclaimed tabletop-inspired narrative role-playing game, Resident Sleeper 2: Starward Vector, has been unveiled.
This time around, Citizen Sleeper 2: Starward Vector introduces a new (and dwindling) Sleeper android lead character and a new location in which players must establish a life for themselves among the stars.
This Sleeper has been hiding out in the Starward Belt on the outskirts of the Helion System; they reworded their own code in an attempt to escape the yoke, but now they’re on the run with a broken body, a price on their head, and no idea of who they are or where they came from.
The animated exposé trailer for Resident Sleeper 2: Starward Vector.
In Starward Vector, players take control of their own damaged captured spacecraft and its crew as they navigate a system torn apart by two competing corporations and negotiate contracts to get them through to the next cycle.
A dice-throwing and spending mechanism reminiscent of tabletop RPGs serves as the foundation for Jump Over The Age, while also enticing new mechanics with “more depth, intricacy, and difficulty” than the original game.
There isn’t much else to say on Citizen Sleeper 2: Starward Vector right now, but you can add it to your Steam wishlist now, and it’s supposedly “coming soon.”