Players of The Legend of Zelda: Tears of the Kingdom quickly found a new duplication technique once the previous one was patched out of the game, and a brand-new duplication issue was quickly uncovered.
The original issue was that with some simple stock control, you could theoretically duplicate any product in the game. With the 1.1.2 patch released on May 26th, Nintendo addressed all known iterations of the duplicate issue. Although players had discovered a new form of the duplicate problem by May 28, it has now spread swiftly despite being somewhat more complicated than the previous kind.
Kibbles Gaming (h/t Kotaku) demonstrated a method for duplicating guns and any items that have been combined with them. Simply save your game, get ready to throw your weapon, play and dodge 4 memories, and then save your game. The weapon you attempted to throw will stay in your inventory, but a carbon copy will appear before you.
Watch the video up top to get a detailed explanation of what’s going on. The essential part is that the game advances one frame at a time when triggered by a memory, and for one-handed weapons, 4 frames is all that’s needed for the throwing motion to reach the correct state. Kibbles Gaming explains in the YouTube comments that a couple more memory watches may be required to bring the game to the acceptable state for other types of weapons.
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