As part of its Soul Fighter summer event, League of Legends has released a new Arena mode, which pits four teams of two players against one another in a significant departure from the game’s standard 5v5 Summoner’s Rift matchups.
Arena is “a mashup of League and Teamfight Tactics, focused directly on putting you into the action quicker, requiring you to react to substantial power ups, and appealing you to try genuinely goofy rubbish,” as described by design lead Daniel “Riot Maxw3ll” Emmons in a post about the new game.
Players have the option of entering the arena alone or with a friend. Every round of the match consists of a buy phase and a battle phase, where your squad faces off against another group of two players. Each of the four teams in the arena has a collective health bar that decreases with each defeat. If you get kicked out, you can quit early and join the wait for the next available game.
Many things have changed from vanilla League, including a new Augment function impacted by TFT, adjustments to the way items function, and the reduction of the Summoner’s spellpool to just two (Flash and a new spell called Flee). It’s possible for mirror compare to occur in Arena, since each player gets one restriction before the blind pick round. Four new miniature arenas, each with a unique layout, will host the battles.
As part of the Soul Fighter event, a new game mode and a total of 12 skins for various champions have been introduced to the game’s virtual world. Fans have speculated that Soul Fighter may be hinting at Riot Games’ upcoming 2v2 tag-based battle video game, Project L, which is set in the League of Legends universe but has yet to be given a name.
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