Krafton opens brand-new studio, ReLu Games, to establish deep knowing titles
on fact, Krafton has opened a second subsidiary studio, this one specialising on artificial intelligence video games.
ReLu Games was founded at the beginning of June with the express goal of creating games that “focus on the combination of deep knowing innovation.” MJ Kim, who oversaw the incubation of Special Project II at Krafton, is now in charge of the studio.
According to a press release, ReLu plans to “harness the deep learning-based video game production understanding and imaginative insights collected from Special Project II’s three-year period.” Foonda: AI Puzzle, a mobile game that employs deep learning technology to create “distinct puzzle phases,” will serve as the project’s launching task.
The studio isn’t stopping with just that one game; they also have a programme called Project Orchestra in the works that will reportedly make use of speech recognition technology.
Krafton and ReLu might assist even more AI’s enter the mainstream
ReLu’s mission is Krafton’s first foray into the artificial intelligence field. Developers like Ubisoft have been incorporating the dubious technology into its development pipeline for a number of months now, while others like EA are concerned about the potential legal risk associated with its use.
Concerns have been voiced about how AI has the potential to severely damage or even eradicate fields like art, making it a difficult problem among the development community. Others see it as a way to help transfer in-game items across games, or as a prospective benefit to boost progression.
Krafton’s success with artificial intelligence (AI) in its games may persuade (or dissuade) other game designers to do the same when it expands into the larger triple-A video game area in the west.
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