When Final Fantasy XIV was first released with version 1.0, it was such a failure for Square Enix that Yoichi Wada, then CEO of the company, publicly apologised for tarnishing the Final Fantasy brand. A unique YoshiP is needed to breathe new life into the struggling MMORPG and save Final Fantasy XIV.

Published at 8:00 AM PDT on June 4, 2023, by Dave Klein and DeVante Chisolm.

Despite the fact that Final Fantasy XI began poorly, Square and its group made use of places to make FFXI into a state players enjoyed, and the video game ultimately ended up being incredibly successful for Square. Following the unprecedented success of World of Warcraft, Square set out to create a new massively multiplayer online role-playing game (MMORPG) in the form of Final Fantasy XIV.

Many of the developers working on Final Fantasy XIV’s version 1.0 lacked experience with MMOs in general and relied too heavily on promise of future content to win over players.

Rather than giving up, Square put Naoki Yoshida in charge of Final Fantasy XIV, and he immediately set about making the game more fun and playable for players while also working on version 2.0, A Realm Reborn, a completely redesigned game that Square hoped would win back fans and restore Final Fantasy’s reputation. Dave Klein explains what happened and how Final Fantasy XIV was able to save itself.

Program Info

How It Saved

Follow

How It Saved

Airs Weekly

The show How It Saved is all about second chances. Dave Klein, the show’s host, provides examples of how some video games saved failing franchises or turned around the fortunes of entire companies. This is a look behind the scenes that shows how creativity and business sense can