On June 5, 2023 at 11:00 AM PDT, by Lucy James and Richard Li
We have spent more than 25 years killing, robbing, and clicking our way through the procedurally generated dungeons of Diablo. The original Diablo invented the action-RPG genre, and it continues to refine that concept to become an unquestionably massive series.
It’s interesting to go back and review the Diablo proposal from 1994. The game in the file was quite similar to what we now know of as Diablo; it was designed from the outset with replayability in mind, with an emphasis on exploration and learning the game’s numerous classes. Diablo was initially planned to be a turn-based video game with permadeath, and it would be expanded by incorporating products and missions through growth loads inspired by Magic the Gathering booster packs. These were the two key differences.
Lucy takes a look back at the history of the genre, from its highs and its auction house lows, to celebrate the release of the most recent installment, Diablo 4.