Embracer Group, a Swedish firm, is cutting a range of positions in order to shift from its “present heavy-investment-mode” and become a “extremely cash-flow generative service.”
In recent years, the company has made significant financial investments as part of an M&A strategy that has seen them acquire studios including Crystal Dynamics, Deep Silver, THQ Nordic, Eidos Montreal, and Gearbox. Since those moves, it has acquired popular titles including Borderlands, Deus Ex, Tomb Raider, Dead Island, and Metro.
After spending a lot of time focusing on speedy growth, Embracer Group CEO Lars Wingefors claims the company should become a “more concentrated, self-dependent business”.
As a result, layoffs are happening across the entire company. Who will be affected by the cuts is currently unknown; Wingefors only stated that Embracer’s current workforce of 17,000 employees “will be lower by the end of the year.”
“It sucks to watch a talented employee leave. The very substance of Embracer is made out of our people. I understand and realise that many of you will be concerned about your personal situation because I do not have all the answers. I want to be clear that the decisions on this programme were not disregarded, the CEO wrote in an open letter distributed to investors.
“I’m requesting that all of our supervisors take the lead and exhibit stability, regard, and empathy. We will make every effort to ensure that affected group members receive information at each stage and everywhere else we can. We shall try to provide opportunities for our teammates to switch to other duties when we can. It’s crucial to remember that although we’re reducing functions from certain businesses, we’re keeping them in others.
Free-spending Embracer downscaling M&An aspirations
As part of the restructuring programme, Embracer will close or sell some of its studios as well as temporarily or permanently discontinue some positions that offer continual progress but have “low predicted returns.” Additionally, the company will scale down its third-party publishing activities, reduce costs associated with non-development operations like overhead and other running expenses, and place more of an emphasis on internal franchises and safeguarding external finance for big-budget projects.
By achieving a financial net financial liability below SEK 10 billion by the end of FY2023/2024, according to Embracer, such measures will enable it to improve performance and reduce capital investment. Additionally, it wants to reduce annual overhead costs by at least 10%.
The program’s generation of a more detailed, centralised method for evaluating video game financial investment and development will be significant, demonstrating once more that Embracer’s reign as one of the computer game market’s most liberal spenders is ended.
To plan and carry out the reorganisation process, a new management team has been assembled, consisting of interim chief operating officer Matthew Karch and temporary chief method officer Phil Rogers. Karch was once the CEO of Sabre Interactive, a group company, and a board member of Embracer. Rogers, on the other hand, will continue to serve in both his interim role and as the CEO of Crystal Dynamics.
In the end, Embracer CEO Lars Wingefors believes the layoffs will allow the company to access “substantial untapped capacity,” and he has spoken with individuals who will remain once the layoffs are complete to “interact” to recognise that ambition.
“We need to use our size, portfolio quality, and skills much more effectively. We remain steadfast in our commitment to the transmedia approach. That approach by itself has a great chance of bringing the group tremendous value during the ensuing years, added Wingefors.
In the end, this will enable our company’s owners and engineers to keep giving players and fans everywhere amazing and unique experiences. I have faith in our team’s capacity to produce results and maintain our position as a global leader in the video game industry.Add to favorites