The world’s most harmful carriage trip triggers
The newest run through the Darkest Dungeon in the world begins today. Darkest Dungeon II, developed by Red Hook Studios, has reached version 1.0 and is now available on Steam.
This new installment is the sequel to 2016’s Darkest Dungeon, and it introduces some changes to the gameplay mechanics. In a race against time to save Armageddon, four heroes go on a frenzied stagecoach journey. Different truck, but much of the same dread and despair.
It appears to have abandoned certain aspects of management in favour of a focus on run-over-run advantages designed to slow the spread of evil. The Affinity system also provides more nuanced ties between heroes, leading to either synergies or dysfunctions.
For some time now, Darkest Dungeon II has been available in Early Access on the Epic Games Store. Red Hook now has 12 playable characters and a full, five-act storyline thanks to its full release. In particular, the Flagellant character and the last two acts are all new as of version 1.0. In addition to the achievements and luminous and hellish flames, today’s launch will also include relic art, hero combos, weapon bundles, and more.
Even more on down the roadway
Darkest Dungeon II will have permanent support from Red Hook Studios. The organisation makes comparisons to its extensive support for Darkest Dungeon, which featured town events, glowing mode, and more. New monsters, playable hero origin skins, and balancing changes are presently in development for Darkest Dungeon II.
Modifications, in particular, appear to be in the works. After the 1.0 release, Red Hook has stated that it plans to provide modding tools for Darkest Dungeon II, just as it did for the original game.
We haven’t had a chance to put up the big words on this new addition just yet, but reviews seem to be mixed. When contrasted to the depressing original, I wonder how this sequel will continue the tradition down the line. If you’re interested in educating yourself, you can grab a copy of Darkest Dungeon II right now.
Eric Van Allen
Veteran Journalist – Eric has been writing about video games since 2014, although he has been playing them for much longer than that. Usually located slogging it out in an RPG, delving into an indie treasure, or chilling at the Limsa Aethryte.